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Shedinja
Pokémon - ["Stage 1"]
Types: ["Grass"]
Resent: Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokémon and each of the opponent's Pokémon that has the same name as the Attacking Pokémon.
Curse and Deceive
Put 3 damage counters on the Defending Pokémon. If Shedinja has any damage counters on it, the Defending Pokémon is now Confused.
A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Illustrated by Kouki Saitou
All Pokémon TCG card images © The Pokémon Company