BASH 40K Crusade Campaign

Crusade Campaign
Chapter 2: Warzone Charadon

Last update - 30/06/2021

After the success of the store’s first campaign, we have decided to run a second one. This time based in the stricken Charadon sector. This campaign tells the story of Typhus’ attack on the sector and focuses on the Obolis Subsector and its principle forge world Metalica.

 Current standings

 System Control Defenders Invaders Raiders
Alumax Raiders 0 0 10
Brezantius Invaders 10 11 5
Chromyd Invaders 0 10 0
Duralim Invaders 0 4 1
Feiror Raiders 7 9 13
Gildras Invaders 7 14 8
Metalica Defenders 12 5 0
Rhodior Defenders 17 7 8
Total 2 4 2

 

Rules

This campaign will be run using the rules found on page 305 of the Warhammer 40,000 core rulebook and those found in War Zone Chardon Act One: Book of Rust, The Plague Purge Mission Pack and Flash Point Charadon rules found in White Dwarf.

So the basics:

  • The Campaign starts as soon as the store is able to allow gaming on its tables.
  • It will run until December 31st 2021
  • It will consist of three phases, each lasting approximately 2 months. More on this later.
  • It will be using the map pictured above which will be updated each week to reflect the games and scores.
  • Only games played in store will count towards the campaign.
  • You only require the core rulebook to play.
  • Using any of the other supplements will earn the players extra points. More on this later.
  • Players are to arrange their own games between themselves. Any games played against the same alliance will not earn any campaign points but may garner experience and requisition points as normal.
  • Games must be reported to the Games Master using the discord server results section.


The campaign will be run with a few small changes to the previous campaign to follow inline with the new rules provided by Games Workshop. These are subject to change to keep the results fair but any changes will be reported.

Charadon Campign Rules

Crusade Roster

You will muster the crusade roster as normal using the rules found in the core rulebook and your associated codexes and supplements. All rules are in play for the campaign including forge world and legends. If, on the release of any rules updates or new codexes, the power level of your army increases past your requisition level, you will not be forced to remove units, however, you must spend any requisition points to increase your power level to return your army to a legal level before purchasing any other upgrades.

In addition, you must select one of the following alliances for your force to fight under. You may have different forces under different alliances, but you cannot have multiple alliances for the same force.

  • Defenders: Forces best suited to this alliance are typically forces with the Imperium keyword. These are the defenders of the Obolis Subsector and of Metalica.
  • Invaders: Forces best suited to this alliance are typically forces with the Chaos keyword. These are part of Typhus crusade force to take and corrupt the system.
  • Raiders: Forces best suited to this alliance are typically forces that do not cannot either the Imperium or Chaos keywords. These are xenos pirates and raiders such as the Orks or Dark Eldar but other forces are present in the system such as Tyranids, Tau and Necrons.

Importantly, you are not fixed to select an alliance that matches your keywords. The Eldar may agree to help defend the system, The invaders may have corrupted one of the tech priest to join Chaos or perhaps the insidious Alpha Legion are pursuing their own agenda.

Reporting Results

When you report your results, it will typically look like this:

Ian Mann (Defenders) won against Chris Wildman (Invaders) in a Combat Patrol on Metalica using Charadon Rules.

This breaks down as:

  • Players: Both players names to keep track of stats.
  • Alliance: Be it Defender, Invader or Raider
  • Game Size: Game sizes are typically Combat Patrol, Incursion, Strike Force or Onslaught
  • Location: Pick a system from the map to fight over. Ideally this is decided before the game, failing the that, the victor may pick a system. There are 8 to chose from: Alumax, Brezantius, Chromyd, Duralim, Feiror, Gildras, Metalica and Rhodior.
  • Ruleset: Whether the game was played using the core rules or used any rules from the Charadon supplements.

Charadon Supplements

The Charadon supplements are Book of Rust, Plague Purge and Flastpoint Charadon rules from White Dwarf. Any games played using any of the Charadon rules will earn additional campaign points detailed in the campaign points section.

We will be following the phase progression of the Book of Rust so games in Phase One may use the additional Phase One rules from the Book of Rust for the games and so on. Additionally, any relics, battle traits or other crusade rules may also be taken from these supplements to build and upgrade your force.

During the second month of each phase, the campaign will allow legendary missions to be played. Win or lose, you may only play in a single legendary mission and these will typically be awarded to the sides doing the worst. More on these when they happen.

Campaign Points

Each game played will earn both players alliances points towards controlling one of the systems. This is earned as per the table below:

Combat Patrol Incursion Strike Force Onslaught
Play a game 1 1 1 1
Draw a game 1 2 3 4
Charadon Rules 1 1 1 1
Win a game 2 3 4 5

 

So, in the example above in the reporting results section. Ian would earn 1 point for playing a game, 1 point for using Charadon rules and 2 points for winning a combat patrol game for a total of 4 which would be assigned to Metalica for the Defenders. Chris would 2 points for playing a game using Charadon rules assigned to Metalica for the Invaders.

This points will be tracked by the game master and at the end of the game week, typically a Wednesday evening, the map the will be updated with that weeks games. You do not need to keep track of the campaign points, these are here to help you understand how your games affect the campaign as whole.

Phases and Ultimate Victory

The campaign will be played in three phases. At the start of each phase, all the points will be reset and the Systems with the most points for each alliance will be set to 10. At the start of the campaign, the systems are Metalica for the Defenders, Chromyd for the Invaders and Alumax for the Raiders.

At the end of the phase, the side that controls the most Systems wins that phase earning their alliance a number of victory points equal to the phase. In the event of tie, the faction with the most points of the tied factions will be declared the victor for that phase.

Additionally, at the end of each phase, any crusade forces that fought during that phase will earn additional requisition points based on the table below. This additional requisition may be spent immediately.

Phases and Ultimate Victory

The campaign will be played in three phases. At the start of each phase, all the points will be reset and the Systems with the most points for each alliance will be set to 10. At the start of the campaign, the systems are Metalica for the Defenders, Chromyd for the Invaders and Alumax for the Raiders.

At the end of the phase, the side that controls the most Systems wins that phase earning their alliance a number of victory points equal to the phase. In the event of tie, the faction with the most points of the tied factions will be declared the victor for that phase.

Additionally, at the end of each phase, any crusade forces that fought during that phase will earn additional requisition points based on the table below. This additional requisition may be spent immediately.

 

Requisition Earned

1st Place

1

2nd Place

2

3rd Place

3

 

At the end of phase three, the faction with the most total victory points will be declared the winner!