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Dusknoir
Pokémon - ["Stage 2"]
Types: ["Psychic"]
Dark Palm: Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir if affected by a Special Condition.
Hard Feelings
Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon.
Weakness: +30
Retreat Cost:
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Illustrated by Takabon
All Pokémon TCG card images © The Pokémon Company